Wii channels - where next?

authorChris August 11, 2008

The channels system on Wii is easily the most straightforward and elegant menu interface on any console to date, especially when compared to the confusing tangle of menus and sub-menus on the Xbox dashboard or PS3’s cross media bar. Clicking in and out of channels and even re-arranging them to suit your own personal use of them is a breeze with the Wiimote. The problem, however, is that of the three systems, the Wii is most lacking when it comes to content. So here, I am going to go over some changes and additions we here at My Wii News would like to see. I only hope someone at Nintendo is reading.

 

First up, let’s look at the Photo Channel. While it can be good for showing off your holiday snaps, for most people it is probably one of the least used channels on the system. You are able to view slideshows of your photos with your own music from SD card, though Nintendo have made a strange choice with audio formats. The default format for the channel is, unsurprisingly, mp3. However, when Nintendo released an optional update to allow compatibility with the iTunes AAC format, we were forced to choose between the two formats, rather than have the update accommodate both.

 

With Nintendo’s vision of having the console as the centre of a family’s living room, the photo channel needs to be changed into a full multimedia channel. This could include the ability to play videos from disc or SD card, as well as playing music from CD’s. If a hard drive is ever released, it could even include the ability to rip music from CD to the internal memory, a la Xbox 360. We know the Wii isn’t capable of playing DVDs, which is one way Nintendo were able to keep the cost of the console so low, but there have been rumours for a while now of a new version of the console with a built in DVD drive, which could be integrated into a multimedia channel.

 

 

 

 

Wii weather forcast - accuracy questionable

While the photo channel is rarely used by the average Wii user, the Weather Channel is probably never used. It suffers from one major problem - you can get a far more detailed and accurate report on TV or online, so who is going to bother to power up their Wii and load the channel, only to get a simplistic forecast for somewhere a few miles away from their actual location? One way the channel could be improved is to add access to Doppler radar information. There are already websites that give access to Doppler radar maps that give detailed weather information, which is updated very five to ten minutes. That way, rather than having to work out which city is closest to where you want a forecast for and seeing if it has a picture of the sun over it, you can find the exact location on the map and see exactly what is going on in the skies in near real time. The channel already has a 3D globe you can navigate to find reports, so Doppler images could be integrated as an overlay when you zoom in.

 

 

 

So many Miis, so little to do

No doubt the biggest addition to the Wii most users would like to see is some kind of community channel. The Mii is a fantastic way to represent people in games, but there is very little interactivity between them. Microsoft have copied the idea with their new avatar system, but they have promised they will be used as a tool to interact with your friends when you are chatting, sharing photos and playing games. Xbox Live really does feel like an online community, and should have been the blueprint Nintendo used when they were designing the online structure of the Wii. With USB keyboards and the newly unveiled Wii Speak, Wii users could have text and voice chat while their Miis interact and play games on screen. Even if it is only basic games like chess and tic-tac-toe, the ability to talk to your friends while you play will be a vast improvement to the so far faceless, empty feeling online community.

 

Other useful additions to the online infrastructure would be the ability to exchange friend codes for games automatically while you chat, so they will be waiting for you next time you play the game, and an easier way of seeing who is online playing what games. Currently you can only see if anyone is playing online by going into the friends list in the game, but finding people to play would be much easier if, like on Xbox 360, you could access a list of all your friends from the Wii menu to see who is online and what they are playing.

Speaking of online content, the Nintendo Channel is in need of some major new content.  The ability to download demos to your DS is great, but until recently there were only the likes of Brain Training and Metroid Prime on there.  Recently, Ninja Gaiden and Iron Man demos have been made available, but the channel needs more new games, preferably before they are released in shops.  Demos of Wii games would also be a welcome addition, but that leads back to the lack of storage space on the console.

Finally, a request that anyone who uses a Gamecube controller to play Smash Brothers, Gamecube games or any Virtual Console titles will sympathise with. Please, Nintendo, let us use Gamecube pads to navigate the Wii menu. It may not sound like much, but having to use the Wii remote to load your game only to turn it off again and pick up your Gamecube pad before you play never gets any less irritating. It can’t take more than a simple firmware update to enable it, so who knows why Nintendo haven’t done it yet.

 

 

Wii Premium?

Wii Premium?

 

We can forgive Nintendo for limiting some of the features on Wii, particularly on the multimedia side of things, as it meant they could keep the cost of the console amazingly low. Over a year and a half later though, it’s time Nintendo upped the ante, perhaps by releasing a ‘premium’ version of the console with a DVD player and hard drive. More likely from Nintendo though are cheaper, more immediate changes to channels which would take no more than a software update via a quick download.

The Wii remains a joy to use, we could just do with a few more things to use it for.

Guitar Hero Aerosmith: Wii Edition

authorBucky July 30, 2008

Steve Tyler's mouth never looked so large.

Steve Tyler's mouth never looked so large.

I finally got Guitar Hero: Aerosmith for my Wii. I’ve played Guitar Hero 3 to death, and I love it. For those of you that are still connected to a wire, let me fill you in on a little secret…wireless guitar totally rocks! If you haven’t played this game, then you’re missing out on a lot of fun.

The wireless guitar is great. Its very responsive to every strum and finger press. Its size is just right with the right weight. The only complain I have is that the Strum Bar is a little noisy when you strum it during gameplay, and the fret buttons have a bit too much “click” to them, although they do seem to be spaced apart just perfectly. It would be better if they had some kind of rubber mechanism to soften the impacts. The Whammy Bar is perfect - no complaints here. Not sure about the wired guitar, but the wireless one comes with Tilt Sensor. You tilt your guitar upwards to activate Star Power and Battle Attacks.

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My Wii News Triforce: What we want to see in the next Zelda game

authorLukatoll July 25, 2008

I think that it’s safe to say, for the majority of Nintendo fanboys (like myself), The Legend of Zelda is their favorite Nintendo franchise. We love this series so much because it hasn’t been “just another game,” but rather a ground-breaking franchise that has shaped the world of gaming itself. Designed and developed by Shigeru Miyamoto and the team at Nintendo, the Zelda series takes gamers into the land of Hyrule where you are given the task to save Princess Zelda and your beloved homeland from the evil ruler known as Ganon. With the Triforce power of courage by your side, you make your way through epic dungeons ranging from gloomy forests, to the heart of a volcano, and even the depths of the sea. The formula is perfect and the story is inspiring so the game leaves us always longing for more.

How do you top perfection? That’s what we have been asking ourselves about this nearly perfect series we all know and love. Which is why we have a new segment for the site called My Wii News Triforce in dedication to this masterpiece of game that Miyamoto has created. Roughly each week, expect three of us to give you a little piece of our minds in a couple of short paragraphs, letting you guys know what we think about the games that we love and can’t wait to love. The answers vary depending on the topic, this one centering around the next Zelda title to grace the Wii.  Triforce, go!

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Line Rider 2 Producer Chris Keenan details Wii sequel, set for Sept. 9

authorMike Suszek July 23, 2008

Line Rider was one of 2006’s biggest flash games toys. When it exploded on the deviantART site hosting it (and has received over 30 million views in 2007 alone), creator Bostjan Cadez never imagined his school project would turn into the madness you find when typing “Line Rider” into Youtube.

Months after the flash toy exploded, inXile announced the development of a true sequel to the toy and its updated versions.  It is now anticipated for a Sept. 9 release for PC, DS, and Wii.

Producer of Line Rider 2: Unbound, Chris Keenan, clued us in on some of the features we can expect from the Wii version, and how development of the game has progressed as a “dream project” for him and the team. Read more »

Third-Party Devs did not know about MotionPlus

Nintendo’s new peripheral, known as the MotionPlus, is the company’s newest idea that is sure to sell millions. The device snaps onto the back of the remote and enables the controller to make nearly perfect, 1:1 movement. The MotionPlus would work so well with a number of different games, but those hoping that those games would come soon are out of luck.

When will we see third-party Motion Plus games?

When will we see third-party Motion Plus games?

Game Informer magazine, after talking to many developers, have reported that third-party developers also didn’t know about the MotionPlus until we did. Was it a good or bad move by Nintendo?

The good part, nothing was leaked. Occasionally, developers will let something slip, by accident or on purpose. But it does happen at times and Nintendo likely wanted people to be taken by surprise (which we were).

The bad part, developers have had no time to work with games using the motion plus. It may be a while before we get the first quality title that uses the MotionPlus. Which brings up the question, When will we be seeing the first third-party MotionPlus game? Hit the jump for more.

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